

This means the HP bar turns yellow noticeably earlier than in the later games, or at about 56% of the Pokémon's maximum HP.įrom Generation II onwards, if a Pokémon has more than half of its max HP, its HP bar remains green. In Generation I, if the HP bar's fill was 27 pixels or wider (out of a total end-to-end length of 48 pixels), it would be colored green if it was between 10 and 26 pixels, it would be colored yellow and if it was less than 10 pixels wide, it would be colored red. The Pokémon that are not owned by the player (including Pokémon owned by non-player characters, as well as wild Pokémon) have their HP bars visible in battle as well, but the exact number of their current and maximum HP number is not revealed to the player. Additionally, the player may see exactly the number of current and maximum HP for each of their Pokémon. The current and maximum HP of each Pokémon is usually shown as a horizontal bar, which displays how much HP each Pokémon has this is visible in a Pokémon battle, as well as in the party and summary screens. This causes the player to lose a sum of money and be sent to a Pokémon Center (or to the player's house at the start of the game), at which point all of the player's Pokémon will be healed automatically. If all Pokémon in the player's party faint, then the player blacks out. However, if the wild Pokémon reaches 0 HP and faints, the battle will end and this Pokémon will not be caught. In a battle against a wild Pokémon, the player may wish to deal some damage to the wild Pokémon and decrease its HP for the purpose of catching it more easily. In a battle between Trainers, the objective is causing all the opposing Pokémon to reach 0 HP and faint, at which point the battle ends. However, if a roaming Pokémon takes damage and then flees from the current battle, it will still have the same damage (that is, the amount of HP lost) when it is found for the next battle.
#POKEMON HEALTH CALCULATOR FULL#
The opposing Pokémon (both wild and owned by NPCs) always start battles with full HP. The player's Pokémon are able to enter into battle with less than full HP if they have not been healed yet. However, a fainted Pokémon can still use field moves outside of battle, such as Cut, Surf, Fly, Headbutt, Sweet Scent, etc. If a Pokémon reaches 0 HP, it has fainted. However, Shedinja is a special case, whose maximum HP is always 1.Ī Pokémon needs to have at least 1 HP to be able to battle. A Pokémon's maximum HP may reach hundreds of points. Some Pokémon species tend to have a higher or lower HP than others, and some individual Pokémon may have different HP even if they are of the same species and level. Pokémon Brilliant Diamond and Shining PearlĮach Pokémon has a maximum HP value, and the current HP value which is somewhere between 0 (if it has fainted) or the maximum HP (if it has full HP).Īs with other stats, a Pokémon's maximum HP usually increases with their level, and is a combination of the Pokémon's base stats, individual values, and effort values.
